Tie Down Roping Description
Tie down roping: Run your horse through the place where you see a piece of rope tied in
front of you in the shoot. DO NOT touch the rope or string on the shoot that is a 10 or 5
second penelty. Once your out, rope the calf jump off your horse and tie both back feet
and one front foot together. The knot must keep the calf down for 6 seconds. Fastest time
wins.
Break away roping: Same as tie down but you DO NOT tie the calf or get off your horse.
You rope the cow and let go of the rope. You can carry two loops just in case you miss.
You cannot make another loop after that.
Tie down roping: Run your horse through the place where you see a piece of rope tied in
front of you in the shoot. DO NOT touch the rope or string on the shoot that is a 10 or 5
second penalty. Once your out, rope the calf jump off your horse and tie both back feet
and one front foot together. The knot must keep the calf down for 6 seconds. Fastest time
wins.
Break away roping: Same as tie down but you DO NOT tie the calf or get off your horse.
You rope the cow and let go of the rope. You can carry two loops just in case you miss.
You cannot make another loop after that.
Scoreboard Displays:
• Contestant number is entered bottom row, left numeric display set.
• The time clock is set at 00.000. When rider leaves the chute the clock starts
counting UP in SS:THT {Seconds:Tenths/Hundreds/Thousands of
seconds}. When rider finishes the tie down and throws his hand in the air a STOP
button is pressed to stop the clock. This stops the time (example 12.456 seconds
would be [12.456].
• If a penalty occurs then the PENALTY lights illuminate and the time is adjusted
manually UP. Or there is a NO TIME penalty and the time is cleared to
00.000. Penalty times are normally 5 or 10 seconds so their should be an
automatic 5 and 10 second adjustment button on the controller.
• If a re-ride is required then the RERIDE lights illuminate and the riders number
stays the same but the time is cleared to re-start at 00.000. A rider with a re-ride
normally does not do his RERIDE until after all other riders in that rotation have
finished. The RERIDE lights need to be able to illuminate at the start of a ride to
indicate that it is a RERIDE.
• If the above time is the leading (LOWEST) time, that becomes the leader score,
the rider number and their score showing the FASTEST time goes up into the top
line. If the next rider has a FASTER time then their rider number and time
replaces the previous as the top line is always for the rider in the lead with their
score time to beat.
No comments:
Post a Comment