Team Roping Description
Full explanation of rules can be found at this web link:
http://www.worldteamroping.com/htdocs/rules.html
Scoreboard Displays:
• Contestant number is entered bottom row, left numeric display set.
• The time clock is set at 00.000. When rider leaves the chute the clock starts
counting UP in SS:THT {Seconds:Tenths/Hundreds/Thousands of
seconds}. When riders finishes the tie down and throws his hand in the air a
STOP button is pressed to stop the clock. This stops the time (example 12.456
seconds would be [12.456].
• NOTE: there may be a stop to the time when the Bull runs out of the Arena before
the roping is completed… The time is to be PAUSED and then RESTARTED
when the bull is back in the arena as the team’s time starts where they left off
when the bull left.
• If a penalty occurs then the PENALTY lights illuminate and the time is adjusted
manually UP. Or there is a NO TIME penalty and the time is cleared to
00.000. Penalty times are normally 5 or 10 seconds so their should be an
automatic 5 and 10 second adjustment button on the controller.
• If a re-ride is required then the RERIDE lights illuminate and the riders number
stays the same but the time is cleared to re-start at 00.000. A rider with a re-ride
normally does not do his RERIDE until after all other riders in that rotation have
finished. The RERIDE lights need to be able to illuminate at the start of a ride to
indicate that it is a RERIDE.
• If the above time is the leading (LOWEST) time {but not a NO TIME penalty},
that becomes the leader score, the rider number and their score showing the
FASTEST time goes up into the top line. If the next rider has a FASTER time
then their rider number and time replaces the previous as the top line is always for
the rider in the lead with their score time to beat.
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